Expect wheel support to grow in future updates. Microsoft also lists several racing wheels from Logitech, Thrustmaster, and Fanatec that will be supported from the start. The biggest of them all is ray tracing support, which is probably why the GPU requirements are so high.Īdditionally, Forza Horizon 5 will also support 21:9 ultrawide displays natively which is ideal for cockpit racing. These requirements make a lot of sense with all the graphical upgrades Forza Horizon 5 offers. Forza's ideal spec requires an 8 core Ryzen 7 3800XT or Core i7-10700K for the CPU, and a Radeon RX 6800 XT or GeForce RTX 3080 for the graphics card. And as soon as it’s over, Playground Games beckons to the rest of its sweeping landscape, replete with tropical storms, Aztec ruins, and shiny cars, all but daring you to go play another game.However, if you want to play Forza Horizon 5 at the highest quality presets, that will require much better hardware. The intro is ecstatic and momentous, its energy contagious. I’m speculating wildly here, but it feels as if Playground Games designed this intro specifically for Game Pass subscribers - a player base that would be coming across Forza Horizon 5 much like we used to come across rental games at the supermarket. It’s also not hard to imagine them being hooked like I was, and drawn into the absolute waterfall of cars to unlock. It’s hard to imagine any of those players booting up, downloading this game, and not sticking around to see those first 10 minutes through to the end.
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Forza Horizon 5 launched on Xbox Game Pass, after all, a service with 18 million subscribers as of January, and a reported 23 million in April. It was also the largest launch day for an Xbox Game Studios title, and reached three times the number of peak concurrent players as Forza Horizon 4’s launch.
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One day after Forza Horizon 5’s official release, Xbox boss Phil Spencer announced that more than 4.5 million players had already played the game across Windows PC, Xbox consoles, and cloud gaming. I needed more cars with which to see more of this world as soon as possible. By the time I crossed the finish line and stumbled, dazed, into the meat of the game, with its cavalcade of activities, checklists, and challenges, I was hooked. For a solid eight out of 10 minutes, my pedal was smooching the floor.
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There’s a button prompt for the Rewind ability (possibly because I had smashed into a palm tree after my eyes rolled back into my head), and it tells you how to change your perspective (the first-person cameras are not welcome in my household), but by and large, Forza Horizon 5 understands that you’re mainly just here to haul ass. What’s more, it does all of this without actually saying all that much.
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It’s not enough that the intro drops you out of a plane and onto the smoldering slopes of an active volcano. Like a street performer doing something so wild you can’t help but stop, stare, and drool, the first 10 minutes of Playground Games’ open-world racing title require your attention. Such is the power of Forza Horizon 5’s intro. But then I’m whipping down a desert highway in the middle of a sandstorm guided by magical glowing arrows into the warm embrace of Hermes himself.